Put a sticker on every piece of equipment

Every helmet and set of pads with a QR sticker, checked out to a player and checked back in with its condition.

Club officeClub plan
  1. Add the items

    Club officeEquipmentAdd item

    Give each one a name, category and condition. For a lot of the same thing, type how many.

  2. Print the stickers

    Print stickers

    Tick the items and pick the sheet. If part of a sheet is used, set the sticker to start at. Print at 100% with no margins.

    Good to knowLabeling before you add the items? "Blank stickers" prints codes you fill in later.
  3. Stick and scan

    Put a sticker on each item. Scanning it with a phone camera opens that item in Hashmark.

  4. Check it out

    Check out

    Pick a player, a person in the club, a whole team or someone else. Set the condition it leaves in and when it's due back. It defaults to the end of the season.

  5. Check it in

    Check in

    When it comes back, set the condition and press "Check in". "Still out" gives you a list to print and chase.